UI/UX Designer (Remote, Part-time)
Valorbyte
Job description
About the role
We are a creative, technology‑driven team building modern mobile games. We seek a UI/UX Designer who can craft visually striking, intuitive interfaces and work closely with our Unity 6 development pipeline.
Key responsibilities
- Design and improve user interfaces for mobile, web, and Unity‑based applications.
- Create wireframes, user flows, prototypes, and high‑fidelity UI designs using Figma.
- Develop and maintain design systems, component libraries, and style guides.
- Collaborate with developers, game designers, and product stakeholders to ensure design consistency.
- Support UI implementation in Unity 6 and verify in‑engine fidelity.
- Conduct UX iterations based on testing, feedback, and data insights.
- Contribute to overall user experience across game products and systems.
Required profile
- Proven experience as a UI/UX Designer on game‑related projects.
- Strong expertise in Figma (auto‑layout, components, prototyping, design systems).
- Solid understanding of UX principles, information architecture, and user psychology.
- Good eye for typography, color systems, and modern interface design.
- Experience working with or understanding Unity 6 UI implementation.
- Ability to design for interactive real‑time applications.
- Self‑driven, structured work style with strong team mindset.
- Very good English communication skills.
Required skills
- Figma
- Unity 6
- Git (collaboration workflows)
What we offer
- 20 hours per week with flexible schedule.
- Up to €1,000 monthly compensation (part‑time, remote contract).
- 100 % remote work within an international, creative team.
- Flat hierarchies and fast decision‑making.
- Creative freedom in UI/UX and system design.
- Opportunity to work on stylish mobile game projects with visible impact.
- Potential for long‑term collaboration based on performance.
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